package com.itheima.test3;

import java.util.Random;

public class Role {
    //角色姓名，血量
    private String name;
    private int Blood;
    private char gender;
    private String face;

    //容颜：
    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};


   // attack 攻击描述：
    String[] attacks_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的捶向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };

    //injured 受伤描述：
    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果『轰』的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    //随机
    Random r=new Random();

    //get set和构造方法

    public Role() {
    }

    public Role(String name, int Blood, char gender) {
        this.name = name;
        this.Blood = Blood;
        this.gender = gender;
        //随机长相
        setFace(gender);
    }


    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }


    //判断
    public void setFace(char gender) {
        //根据性别随机长相
        int index=r.nextInt(boyfaces.length);
        if(gender=='男'){
          this.face= boyfaces[index];
        } else if (gender=='女') {
            this.face= girlfaces[index];
        }else {
            this.face = "面目狰狞";
        }
    }



    /**
     * 获取
     *
     * @return name
     */
    public String getName() {
        return name;
    }

    /**
     * 设置
     *
     * @param name
     */
    public void setName(String name) {
        this.name = name;
    }

    /**
     * 获取
     *
     * @return Blood
     */
    public int getBlood() {
        return Blood;
    }

    /**
     * 设置
     *
     * @param Blood
     */
    public void setBlood(int Blood) {
        this.Blood = Blood;
    }

    //创建一个用来攻击的方法
    public void attack(Role role) {
        //随机伤害
        int randomHurt = r.nextInt(40) + 1;

        //剩余血量
        int remainBlood = role.getBlood() - randomHurt;
        //把角色血量改掉
        role.setBlood(remainBlood);
        //加个判断，当角色剩余血量小于0时，输出0
        if (role.getBlood() < 0) {
            role.setBlood(0);
        }

        //攻击过程
//        System.out.println(this.getName() + "打了" + role.getName() + "一下，" +
//                "造成了" + randomHurt + "点伤害，" + role.getName() + "还剩下" + role.getBlood() + "点血量");
        //攻击描述
        //随机攻击招式
        int index =r.nextInt(attacks_desc.length);
        System.out.printf(attacks_desc[index],this.getName(),role.getName());
        System.out.println();
        //根据血量进行受伤描述,血量越低描述越严重
        if(role.getBlood()>=90&&role.getBlood()<=100){
            System.out.printf(injureds_desc[0],role.getName());
        }else if(role.getBlood()>=80&&role.getBlood()<=90){
            System.out.printf(injureds_desc[1],role.getName());
        }else if(role.getBlood()>=70&&role.getBlood()<=80){
            System.out.printf(injureds_desc[2],role.getName());
        }else if(role.getBlood()>=60&&role.getBlood()<=70){
            System.out.printf(injureds_desc[3],role.getName());
        }else if(role.getBlood()>=40&&role.getBlood()<=60){
            System.out.printf(injureds_desc[4],role.getName());
        }else if(role.getBlood()>=20&&role.getBlood()<=40){
            System.out.printf(injureds_desc[5],role.getName());
        }else if(role.getBlood()>=10&&role.getBlood()<=20){
            System.out.printf(injureds_desc[6],role.getName());
        }else{
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();
    }

    //角色展示
    public void roleShow() {
        System.out.println(this.getName());
        System.out.println(this.getBlood());
        System.out.println(this.getGender());
        System.out.println(this.getFace());
    }
}
